Anna Winterstein
Narrative Design, Game Design, Writing

I'm a Freelance Game Designer and Writer, drawing from my narrative, systems, and leadership experience to create emotionally impactful games.
My two most recently released titles are Coffee Talk Tokyo, on which I was the creative lead and lead writer, and Pusheen's Place, where I covered the first year of development as lead designer. Scroll down for more info on these and other projects!

My skillset ranges from character sheets to Machinations simulations. I'm comfortable with Unity and happy to write code in C#.
I especially love solving tricky logic, implementing exploratory game prototypes, and writing fast-paced dialogue delivered by diverse casts of characters.

I have worked on AAA, mobile, and indie titles, and I am equally compelled by the distinct challenges of each of those pipelines.

Currently, I'm available to join or to lead projects as a freelancer. If you're looking for someone to devise, support, and implement a strong storytelling vision, let's talk!

GET IN TOUCH

My Game Projects

Coffee Talk
Tokyo

CTT on Steam
CTT on Open Critic

I was the lead writer and creative lead on this well-reviewed title, overseeing character arcs and design, feedbacking on art, and writing half of the scripts.

Pusheen's
Place

On Apple Arcade

I oversaw the design of this cosy mobile title from inception to vertical slice, managing a team of designers, ensuring alignment on design tenets across disciplines, and fostering a positive relationship with the IP holder.

F1 Manager
2022

F1 Manager 2022 on Steam

For this AAA racing management game, I wrote voiced race commentary, with a variety of lines to reflect changing tracks, circumstances, and drivers.

Love Island the Game
Season 4

LITG Play Store Page

I wrote several episodes of entertaining romance as well as situation-specific modules for Season 4 of this lighthearted mobile narrative game.

Coffee Talk
Hibiscus and Butterfly

CTHB on Steam

I wrote 6 in-game days and created 6 character arcs in this beloved indie sequel.

Anchored
Hearts

On Steam

I was the lead writer on this fantasy / alternate history romance game.

Hello Kitty
AR World

On Web Archive

I was one of two narrative designers on this unreleased mobile game, tasked with the creation, implementation, and writing of a complete quest and dialogue system.

Cartomancy
Anthology

On Steam

I wrote and contributed to the game design of The Star, an experimental, tarot-based game.

My Samples

To see samples of my work, please visit
My writing samples page

It contains examples of dialogue, barks, quest design, and other narrative work.

If you don't have the password, drop me a line and I'll send it to you.

If you'd like to see my resume, please feel free to add me on LinkedIn.

My Personal Games

Candies in the Snow

Candies in the snow

This is a short game, written in Ink and implemented in Unity, about childhood, lost bonds, and new beginnings.

Those Who Stay

Those Who Stay

A 5-minute story game in Unity, exploring the passage of time and the mourning of those who are still here.

Free Verse

Free Verse

A meditative poetry game to jog your creativity, featuring procedural generation and a calming 3D environment.

More Writing

The Colours of Sand
a short story about two women in love during a strange war, published in Beneath Ceaseless Skies.

My itch.io page
where you can find more of my personal projects.