Anna Winterstein
Narrative Design, Game Design, Writing

I'm a Narrative Designer at Lively (a Keywords studio), where I draw from Game and Systems Design to orchestrate impactful narratives.
I also work freelance as a Lead Narrative Designer and Writer.

My skillset ranges from character sheets to Machinations simulations. I'm comfortable with Unity and happy to write code in C#.
I especially love solving tricky logic, implementing exploratory game prototypes, and writing fast-paced dialogue delivered by diverse casts of characters.

I have worked on AAA, mobile, and indie titles, and I am equally compelled by the distinct challenges of each of those pipelines.

Currently, I'm available to join or to lead projects as a freelancer. If you're looking for someone to devise, support, and implement a strong storytelling vision, let's talk!

GET IN TOUCH

My Latest Projects

Coffee Talk
Hibiscus and Butterfly

CTHB on Steam

I came up with one new character, established 5 character arcs, and wrote 6 in-game days for the newest installment of this beloved, heartwarming visual novel.

Hello Kitty AR
Kawaii World

HK AR Official Website

In tandem with another Narrative Designer, we've designed a quest and dialogue system from scratch, established character voices, and wrote funny, snappy dialogue for this cute mobile game (unreleased).

F1 Manager
2022

F1 Manager 2022 on Steam

For this AAA racing management game, I wrote voiced race commentary, with a variety of lines to reflect changing tracks, circumstances, and drivers.

Love Island the Game
Season 4

LITG Play Store Page

I wrote several episodes of entertaining romance as well as situation-specific modules for Season 4 of this lighthearted mobile narrative game.

My Samples

To see samples of my work, please visit
My writing samples page

It contains examples of dialogue, barks, quest design, and other narrative work.

If you don't have the password, drop me a line and I'll send it to you.

If you'd like to see my resume, please feel free to add me on LinkedIn.

My Personal Games

Candies in the Snow

Candies in the snow

This is a short game, written in Ink and implemented in Unity, about childhood, lost bonds, and new beginnings.

Those Who Stay

Those Who Stay

A 5-minute story game in Unity, exploring the passage of time and the mourning of those who are still here.

Free Verse

Free Verse

A meditative poetry game to jog your creativity, featuring procedural generation and a calming 3D environment.

Other Credits

Cartomancy Anthology
I wrote and contributed to the game design of The Star, an experimental, tarot-based game

The Colours of Sand
a short story about two women in love during a strange war, published in Beneath Ceaseless Skies.

My itch.io page
where you can find more of my personal projects.